Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
As a SF Bay Area Rioter, you’ll join a team combining world-class talent with a deep-rooted love of gaming to discover and deliver fresh experiences for players. Our projects offer development challenges across the spectrum, presenting unique opportunities for best-in-spec engineers, artists, designers, and devs of all stripes. We think, act, and play like a startup -- so if you thrive on possibility, come on over, and we'll build something revolutionary together.
That's where you come in.
We're hiring for multiple levels, from associate to lead, so don't get hung up on the title; we're all about the team.
As part of the Character Art team, you'll be the creative wizard who transmogrifies 2D concept art into living and breathing 3D characters, translating your 2D skills into a 3D workflow. Armed with these skills, you'll model and texture high- and low-poly characters in a fast-paced, flexible, and feedback-driven pipeline. Because you understand the difference between creating characters and simply assembling them, you'll use your skill to craft and bring life to champion art.
Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.