City State Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia, by online gaming pioneer Mark Jacobs and accomplished programmer, Andrew Meggs. Over the last few years, the studio has grown to 29 hard-working, sarcastic and politically incorrect individuals. In October 2012, they released their first game, March on Oz, for Apple's iPad. The studio embodies an “open office” collaborative process where all team members are expected to contribute to the design and the development process. The team is currently in pre-production of their second game, Camelot Unchained (working title) a niche RvR old-school MMORPG.
City State Entertainment is looking for a Lead Animator for Camelot Unchained, an RvR fantasy MMO for its studio in Fairfax, VA. You’ll direct the character performance, primarily through medieval, fantasy combat that supports a fully-customizable ability system. You will also oversee the animation team, have input into the animation production process, and help bring us to the finish line.
Own the look and feel for character performances, particularly around combat.
Proactively define the animation solutions and processes to support gameplay.
Engage with programmers to help design and perfect the technical aspects of our animation and character system.
Rig and weight character art, NPCs, and animated prop assets.
Work with concept artists to identify and solve potential character art issues as they pertain to animation.
Foster growth amongst the animation team.
Use proprietary tools for importing and organizing game-ready assets.
Assist in the maintenance of a large library of character assets and support general logistical oversight with art production.
Assist in creation of outsourcing workbooks and review completed work.
Aid in mapping out the production schedule for art assets for the animation team, and work to meet set deadlines.
Help develop the art pipeline as it applies to characters and animation.
Take creative direction and provide solutions that work within technical constraints.
What we’re looking for:
2+ years previous experience working on MMOs or similar titles.
Strong knowledge of traditional and 3D computer animation techniques, weighting, and rigging.
Experience with 3DStudio Max (or similar modeling package), with a strong understanding of modeling and texturing.
Experience working with medieval and fantasy combat mechanics for games such as swords, staffs, shields, daggers, casting magic, etc.
Ability to animate not only basic human player characters but also other fantasy races.
A self-motivated problem solver who can work independently as well as collaboratively.
A desire to learn new skills to improve as a Lead.
Excellent verbal and written communication and interpersonal skills when working with a multi-disciplined team.
Ability to work on site in Fairfax, VA.
Note: City State Entertainment is hiring for a broad range of positions on a growing team. We have definite skill and task needs, but the eventual division of tasks within the team will depend on the eventual team members. If you’re an outstanding and talented individual whose qualifications fall halfway between two of our listings, we’d still like to hear from you. All candidates must have excellent written and verbal communication skills and be able to work on-site at our Washington DC-area office in the U.S.A. We are an emphatically equal-opportunity employer.